

After defeating Fendra and Gastley, Max and the Midknights are living their best lives in Byjovia. Although things seem perfect, Max is itching to go on another quest. Her desire for a new adventure is answered when Queen Nerelia of Tresk shows up begging for help.
When the Gnomes of Tresk are kidnapped by a mysterious evil, Max and the Midknights volunteer to save them; Max's plans for her second quest go awry when she learns not all the Midknights are as eager as she is to go on the mission.