

""Welcome to the game, ...."" Sydney Bloom, a loner VR hobbyist, stumbles on a whole new dimension of VR when she inadvertently discovers that she can ""pull"" anyone into VR with her via the phone lines. When she innocently uses it on a man she is dating, she learns, to her horror, that he's a serial rapist/killer. To complicate matters, her inquiries into VR have brought her to the attention of a super-secret intelligence operation called ""the Committee"". Her life is changed forever by the words""Welcome to the game, Sydney Bloom ....""
""Welcome to the game, ...."" Sydney Bloom, a loner VR hobbyist, stumbles on a whole new dimension of VR when she inadvertently discovers that she can ""pull"" anyone into VR with her via the phone lines. When she innocently uses it on a man she is dating, she learns, to her horror, that he's a serial rapist/killer. To complicate matters, her inquiries into VR have brought her to the attention of a super-secret intelligence operation called ""the Committee"". Her life is changed forever by the words""Welcome to the game, Sydney Bloom ....""
On her first VR assignment for The Committee, Sydney must find an unhappy and spiteful teenage genius - who after making a momentous discovery has run away from the top secret weapons research establishment where he worked - before he can do any harm. During her search, Sydney must try to deal with her own sense of solitude.